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Warpdrive! (fixed package)

Discussion in 'Modding' started by D0ng0nzales, Mar 30, 2014.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. D0ng0nzales

    D0ng0nzales Trainee Engineer

    Messages:
    29
    Hello Everyone
    I proudly present to you the Warpdrive.
    This is a true Monstrosity ( 30m x 7.5m x 10m ) and gets even your heaviest ship going at very high speeds in just a blink. It is meant for all of you who dont like the lack of goals in Space Engineers and since you spawn into the world in what seems to be a rescue Ship, you propably came from somewhwere and are now stranded in space and your goal is to get home, or atleast in a civilized area of space. And this is why you want to build a superluminal Propulsion system, in form of a warpdrive. this is of course not very easy and requires hours of work to gather the materials, build the ship and install the warpdrive. more exactly you need 5450 Steel plates, 900 construction Components, 300 Large tubes, 1200 Computers, 400 thruster components, 700 metal grids, 500 girders, 2000 small tubes, 200 motors, 2000 reactor components and 100 gravity generator components. Additionally you need to suppply the Drive with 300 Megawatts of power, wich is equivalent to 3 large ship large reactors. Also watch out with the operational End of the Drive, as it will heat up very significantly, melting everything behind it in a quite large area, including your spacesuit and your internal organs. Disclaimer: this doesnt actually make you go at light speed, thats not possible to mod yet. but if it would be possible this still impractical since there is nowhere to go. just pretend that you are going fater than 299792458 m/s okay?

    here are some pictures https://imgur.com/a/JWESw

    as you may notice, there is no proper texture on it, just the default grey one. I have no photoshop, only gimp so i'll have to figure out how to do emmisives and such in there. but for now its just the grey.

    here comes what you all have been waiting for: The Download Link!

    Mod Package: https://bit.ly/1dJX2cU

    The Installer is bugged right now, you have to copy the folder in the zip file into your spaceengineers directory and click intergrate/replace on all prompts

    Just drop the zip File in the Installer and it should work perfectly.

    You are of course allowed to distribute the mod, but include my name and link to this post. Thank you.

    have Fun with your new Drive!
     
  2. Xocliw

    Xocliw Public Relations Staff

    Messages:
    2,615
    Nice one.... I quite like the idea of it as a long term goal. But yeah get some textures on that and it will look really good :cool:. So is 186.9m/s the limit of it?
     
  3. Conradian

    Conradian Moderator

    Messages:
    2,596
    This is totally awesome but I had a question:

    Does it use 300GW or 300MW? I imagine you mean MW if it uses 3 large reactors, but 300GW would require a monstrosity of a ship to house it (Awesome)
     
  4. Nero472

    Nero472 Trainee Engineer

    Messages:
    6
    Crash....
     
  5. darth_biomech

    darth_biomech Senior Engineer

    Messages:
    1,550
    How did you enlarged area which destroys blocks from exhaust?
     
  6. D0ng0nzales

    D0ng0nzales Trainee Engineer

    Messages:
    29
    I increased the <flame scale> number, but flames dont show unless you replace a vanilla thruster :/
     
  7. Dwane Diblie

    Dwane Diblie Trainee Engineer

    Messages:
    47
    If you can create the 4(5) textures needed for it then I can combine them for you them together for you. Will need a Secular in RGB, a Emissive in Grayscale (dark = glow), Normal in RGB and Specular in Greyscale (light = shiny). You could also include a colour multiplier map (Painting) but I am not 100% sure how they work yet. But I have been paying with it off an on so I should be able to do something with it if you want it.
     
  8. Vdragon

    Vdragon Apprentice Engineer

    Messages:
    326
    Ho, so that's why they don't show on mine ! Thanks for the tip!
    I looked into your mod's files, it was really helpful.
    Btw, did you got the speed just by madly increasing the power?
     
  9. D0ng0nzales

    D0ng0nzales Trainee Engineer

    Messages:
    29
    Not madly, I mashed the zero key very carefully!
     
  10. Bamse5b

    Bamse5b Trainee Engineer

    Messages:
    44
    This one is the best mod in my option!
     
  11. D0ng0nzales

    D0ng0nzales Trainee Engineer

    Messages:
    29
  12. Xocliw

    Xocliw Public Relations Staff

    Messages:
    2,615
    I asked earlier but is the top speed 186.9 m/s D0ng0nzales?
     
  13. D0ng0nzales

    D0ng0nzales Trainee Engineer

    Messages:
    29
    no the top speed is still 104.4 m/s It just shows a higher speed because the acceleration is so high
     
  14. ZeRen

    ZeRen Apprentice Engineer

    Messages:
    114
    my fighter has 105 m/s :woot:
     
  15. Forgemasterhd

    Forgemasterhd Junior Engineer

    Messages:
    612
    A must for capitol ships. Especially ones that would otherwise be sitting ducks. I'll definitely be keeping this in my game. :D
     
  16. Nero472

    Nero472 Trainee Engineer

    Messages:
    6
    [FONT= &#39]Please update CubeBlocks.sbc![/FONT]
     
  17. plaYer2k

    plaYer2k Master Engineer

    Messages:
    3,160
    Oh good you bumpe this thread. A few days ago i did some testing myself with modified vanilla engines where i increased their thrust and movementCoefficient values to insane magnitudes. The result were speeds of 50 000m/s and more. However the actual movement was still about 104m/s as traveling to a 50km far beacon did not take 1 second. So the "huge speed" seems to be a bug and the value of ~180m/s is apparently not the actual speed. To test this, just leave your ship with dampening off and check the actual speed with your astronaut. I cant really playtest right now :(
     
  18. Valdemar |FIN|

    Valdemar |FIN| Junior Engineer

    Messages:
    631
    Now this thread is kinda outdated since with mass blocks and grav gens, one could engineer his own adjustable gravity drive
     
  19. plaYer2k

    plaYer2k Master Engineer

    Messages:
    3,160
    Why should nice looking engines that are unaffected by external gravity fields be outdated though them now?
    They still are a fine alternative.
     
  20. D0ng0nzales

    D0ng0nzales Trainee Engineer

    Messages:
    29
    Cubeblocks.sbc is updated for Version 01.025
     
  21. CodeZero

    CodeZero Trainee Engineer

    Messages:
    74
    Nice Mod but it doesn't work for me.
    When i try to place the warpdrive, the game crashes to desktop.

    Any idea?
     
  22. D0ng0nzales

    D0ng0nzales Trainee Engineer

    Messages:
    29
    could you give me the log file? its under

    C:\Users\[YOURNAME]\AppData\Roaming\SpaceEngineers\SpaceEngineers.log
     
  23. H3xx

    H3xx Trainee Engineer

    Messages:
    96
    Have you reexported the model since the last update? it kinda broke a lot of custom blocks, and they have to be reexported from .fbx
     
  24. Virakotxa

    Virakotxa Apprentice Engineer

    Messages:
    376
    ctd when dropping the block to the selection tab...
     
  25. Nero472

    Nero472 Trainee Engineer

    Messages:
    6
    They updated file format, or something. Blocks models just need recompiling, that's all.
     
  26. M3A7

    M3A7 Trainee Engineer

    Messages:
    68
    has this been fixed since the april 10 patch? If not you just need to use the modelbuilder tool again.
     
  27. Mickee_hansson

    Mickee_hansson Trainee Engineer

    Messages:
    2
    It Just dosent work man... whats wrong with it?, is it the modtool? because grated floor works, wich leads me to ask if your mod is broken?
     
  28. HyperStorm

    HyperStorm Apprentice Engineer

    Messages:
    122
    Sry, it dont works a.t.m.
     
  29. Cyber_Donkey

    Cyber_Donkey Trainee Engineer

    Messages:
    28
    If it 'just doesn't work', give him feedback he can use. Bug reports. PC specs. Etc.
     
  30. soat7ch

    soat7ch Junior Engineer

    Messages:
    605


    THE NECRO IS REAL!
     
Thread Status:
This last post in this thread was made more than 31 days old.