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What NVIDIA Normal Map Filter settings should I use for my Custom Skin?

Discussion in 'Questions and Suggestions' started by MetalBreaker, Sep 14, 2014.

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This last post in this thread was made more than 31 days old.
  1. MetalBreaker

    MetalBreaker Trainee Engineer

    Messages:
    38
    So, I was wondering what NVIDIA Normal Map Filter settings KeenSWH uses for their Astronaut skin. I use scale 15, Animate lights, Average RGB. Also, when exporting as a dds I click on Normal Map settings, check convert to Tangent(100% misspelled) Normal Map and use the same normal map filter settings as on the filter itself. I am using Adobe Photoshop CS6 Extended, I also have CC installed but NVIDIA normal map filter won't work with CC, so I am using Adobe Photoshop CS6 Extended. I think my character looks too sharp in game, I tried switching scales, but it just didn't want to look as the original _ns + things I added. Also, 1 mini question:
    Update 01.047.016 broke my custom character skin when using the new ModelPack.zip astronaut xml. Now there are red, white, blue and yellow subsections? I just staid on my old astronaut xml and only updated the Characters.sbc file and the character's _me textures, my model worked like a charm. Using the new astronaut xml, my model looked VERY weird. I was going into ground, so much graphical weirdness. I guess I'm gonna stick to the updated textures and characters.sbc, using an outdated mwm(which still works.). If anybody can resolve this issue, I will be very thankful and will update my model straight away. Why? I like being up-to-date :p

    By the way, for those of you who are interested, here are the pictures of my skin:
    Overall look: [​IMG]

    Watch Dogs Fans, Prepare yourselves!: [​IMG]

    Helmet: [​IMG]

    IMO, I think it looks ugly, so that's why I am not publishing it.
     
  2. MetalBreaker

    MetalBreaker Trainee Engineer

    Messages:
    38
    Anyone? Please? :(
     
  3. RedPhoenix

    RedPhoenix Moderator

    Messages:
    817
    Just use a lower scale. As it's a suit, probably 1.5 or 2.
    Also, if you have used the Nvidia plugin, duplicate the layer, and apply a gaussian blur filter with 1px radius to the new layer and set it to overlay.
     
  4. MetalBreaker

    MetalBreaker Trainee Engineer

    Messages:
    38
    Oh my god! Thank you so much! You're my savior!
     
Thread Status:
This last post in this thread was made more than 31 days old.