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Will Keen Software House add a survival system like this to the game?

Discussion in 'General' started by Crawller, Jul 31, 2016.

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This last post in this thread was made more than 31 days old.
  1. Crawller

    Crawller Trainee Engineer

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    43
    -Temperature for planets, moons and space. Your space suit can support (for example) 50ºc and -50ºc. And enhancing your suit you will can withstand higher or lower temperatures.

    -Food and water: You can get the water from the ice and use a block/machine to transform in water and purify it. And the food, there can be a block to do manufactured food in cans with some organic material or get the meat from the spiders or add more npcs or something like this.

    I think that stuffs like this will add to the game a more realistic touch and more stress for get resources to survive.
     
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  2. ancienthighway

    ancienthighway Trainee Engineer

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    56
    I certainly hope not. Food is in Medieval Engineers and you end up spending one out of three days foraging and hunting deer. When you consider the amount of time to gather resource, even just to build one block, there is little engineering in ME. Toss that aspect into SE and the game will die out. It's bad enough having cyberdogs and spiders attacking with accuracy and numbers so great that you begin to wonder if you have a spy or rouge computer in your base.
     
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  3. Farindark

    Farindark Apprentice Engineer

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    418
    Greetings

    I also hope they do not add this kind of thing to the game, there are many other "survival" games already out there some of which are also spaced base. SE should stick to its engineering roots! This doesn't mean you can't have a form of "survival" as it already does or add other content but it's heart and soul is building machines and it could easily expand say its exploration to help give purpose to its machine building for those that don't just want to build in creative and want a bit more from SE.
     
  4. fourthquantum

    fourthquantum Senior Engineer

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    1,286
    Not fused about food or water but I would like to be able to create a biome that provides oxygen.

    I just want survival to have more of a 'purpose' and not just become the creative game after a few hours.

    I want to USE the things I engineer (in creative and survival). That's what engineering is fundamentally about which this game is severely lacking.
     
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  5. Marneus

    Marneus Apprentice Engineer

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    382
    That's because they are shoddily implemented. Just like meteors, one of the most idiotic features of this game by far.
     
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  6. FlakMagnet

    FlakMagnet Senior Engineer

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    1,551
    I've seen no mention of temperature on any of the roadmap/feature hints anywhere. It would probably take a lot of effort, and the returns in terms of gameplay would not be that great. Temperature control in suits would be needed to cope with existing conditions, and would easily be able to cope with just about all conceivable conditions at the game level of tech. As it's not possible to remove the suit....that would also need to be a thing in game.

    It would also require to HAVE those harmful conditions. Which would be no bad thing. Weather on planets with atmospheres would be cool, and having things like lava actually causing damage to the player as well. Water you could submerge in.

    I like the idea, but the amount of work needed to realise it is pretty huge, as there is no framework for hostile conditions. Just air/no air.

    As far as food goes, it's not such a bad idea if it is done RIGHT. Having some form of food infrastructure where you can grow plants that also provide air as well as organic subsistence could work. NOT as mentioned above, though, something where you spend all your time foraging. Setting up a farming economy should be fairly simple, and once setup...require little maintenance. It should be a valuable asset though, and something you would not want getting shot up by pirates or smashed by meteors. Providing oxygen as a side effect would also be good, as it allows for large ships/bases to use this...or to have ice based more compact units for ships that need the space for more pressingthings like guns or drills.

    As mentioned above...GAMEPLAY should not be scrificed for a gimmick. Food should support gameplay and force engineering choices or decisions rather than just forcing you to add more junk to your ship and force a rage quit when a lucky shot wipes it out.
     
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  7. Krougal

    Krougal Senior Engineer

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    1,012
    Temperature is never fun. I don't think any game that has implemented it has done it in such a way that it adds anything but aggravation to the game. Usually coupled with a very broken/buggy system.
    Seriously, dealing with temperature changes isn't fun IRL, ever, in any way shape or form. So I don't know why anyone thinks it might be fun to deal with in a game. If it is a core premise mechanic (like Naked and Afraid, console edition! I imagine we'd need to simulate it) then fine, but for SE it isn't.
    Again someone remind me why the fuck would I want to take my spacesuit off in space engineers?
     
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  8. FlakMagnet

    FlakMagnet Senior Engineer

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    1,551
    In space...no reason. On an earth like planet with an atmosphere you can breath...well..I don't wear one :)

    There would have to be a benefit to it though, and there isn't one in game. They should combine it with a variety of suits with different benefits and drawbacks. It just needs to be done PROPERLY or not at all. Not make it just another thing you have to do, and once done....forgotten.
     
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  9. dispair

    dispair Apprentice Engineer

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    252
    So if you want a food simulator play seven days to die. You spend more time looking for food than anything else, nothing fun about it. It just makes for extra grinding.
    Chance that they will add food to SE 30%
    Chance that I will disable it 100%

    So I don't really care either way.
     
  10. DDP-158

    DDP-158 Master Engineer

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    3,748
    Always gotta love those survival games. You kill a deer which should feed a person for over a year (granted you can freeze the meat or make a ton of jerky). Instead, you get like 5 roasts in which your character eats an entire roast in one sitting. Now he should be glued to the toilet for the next 14 hours for eating that much meat, but instead he's hungry again in like an hour. The dude just took in like 3 days worth of calories and his body has apparantly burned it all up in one hour.
     
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  11. Marneus

    Marneus Apprentice Engineer

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    382
    Bulimia is a hell of a mental disease
     
  12. DDP-158

    DDP-158 Master Engineer

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    3,748
    You're telling me. My friend and I happened to jump in to 7dtd like a month ago. I got down to 10% hunger and ate 120 ears of corn.

    One hundred and twenty ears of corn.

    I should be exploding corn from every orafice. And the worst part? It only got me to 60% full. My guy could have eaten at least another 80 before he's satified. That field that we picked the corn from, although impressive in size, actually only feeds a family of 4.
     
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  13. Levits

    Levits Senior Engineer

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    2,122
    food and water... as well as temperature and planetary/solar environments (aka: too close to the sun or far from the sun / hiding in shadows) have been suggested and verily detailed in other threads and discussions before.

    However, SE is not a simulator. Some time ago, when I started playing, I thought that it could have been (or at least take on some form of simulation-esk feel) but that's apparently not the case for the Devs vision of the game. Despite this, "Survival" by it's very nature is very specific in what you need to survive (from planets to even space). Anything less than the basics and it's creative-mode with a few things to try and make you think you're trying to survive. We have two already. Shelter: <suites, ships, and bases to protect you and to help you function in space. Water: Ice. Easy enough; no need to go too into detail with this one. Food: Nutrients that keep you going... this is where we have non.

    We have batteries to worry about, we have hydrogen to worry about. All legitimate concerns for... your suite and equipment to function. But what about you. I'd not be so cynical had our characters been depicted as robots, but the characters ARE living, "breathing" humans and as such (as with any form of potential plans for space exploration and colonization) people have to eat.

    I expect (and hope) that the Devs get around to enhancing the "Survival" elements. Done right, and it wouldn't even seem a choir. Done wrong and it would be nothing more than another battery/oxygen bar.
     
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  14. Spets

    Spets Master Engineer

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    3,214
    weather, radiation, heat and cold, water and food, medic treatment, real exploration and survival, and so on

    this is the game for that

    Hype!
     
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  15. Acolyte

    Acolyte Apprentice Engineer

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    109
    I hope this kind of mechanism does not get added.

    It might make the early game more interesting, but later on having to take breaks from space engineering to eat would just be annoying.
     
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  16. Stiletto

    Stiletto Apprentice Engineer

    Messages:
    381
    SE has always been more about building and engineering things to solve problems than actually surviving. Sure, it has plenty of aspects that require micromanaging now when you play the "survival" mode, but adding more elements like food, water, temperature, fatigue and other things that humans require would make the game a complete exercise in frustration as you would get nothing done, because you would spend 90% of your time managing those needs. ¯\_(ツ)_/¯
     
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  17. FlakMagnet

    FlakMagnet Senior Engineer

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    1,551
    That would be an example of bad implementation, rather than a bad idea. Done well, it could enhance survival. Make the plants produce oxygen.....make the plants require a pressurised environment or they take damage and die. MAke them produce a convenient nutrient concentrate and make the food bar drop at a rate equivalent to the production of a sensible amount of food, and it wouldn;t be too bad.

    Mind you....the more I get invovled in threads ike this about food, the more I realise that atually...what I want is for Keen to FIX THE OXYGEN FARMS SO THEY WORK!
     
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  18. Hakon102

    Hakon102 Apprentice Engineer

    Messages:
    300
    - Food & water is something, that i want. I have already made a suggestion about a not annoying&realistic Hunger/Starving-System.

    - Temperature is not so important for me.
     
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  19. DDP-158

    DDP-158 Master Engineer

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    3,748

    Imagine if you will for moment, a machine who thinks he's a man. What you are about to see is a person who wakes up on a random ship not of his design either in space or in the atmosphere of a planet with no other human life in sight and immediately starts building a base and ships for colonization. Why does he do this? Who is he doing it for? Each time he is hurt he simply stands by another machine as it instantly heals him. If he dies that machine simply rebirths him and he continues on with out the horrifying memory of his death. He never needs food. He never needs sleep. He simply builds, and builds, and builds. And yet, he still believes he is a man. He is about to explore himself as he explores outer space.

    Welcome to....the twilight zone.
     
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  20. Spets

    Spets Master Engineer

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    3,214
    it was a game more about building ships in space with some physics so you can then have some battles and ram your ships. it was.
    but then they added planets, oxygen, decompression, hand weapons, a dog and a spider
    you want this to be a half way survival, exploring and building game or a more complete experience with full features? and I know this was not the original vision of the game, like other games that started with that idea (Empyrion, Planet Nomads, NMS, etc)
     
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  21. Stiletto

    Stiletto Apprentice Engineer

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    381
    I was simply saying that we already have plenty of things to worry about and meters to manage.
    If KSH decides to add more gauges to be concerned about, so be it.
    Though, for me, it will always be more about building than a more mainstream survival game.
     
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  22. russo_bolado

    russo_bolado Junior Engineer

    Messages:
    613
    This:
    Temperature adds no depth to the game IMHO. Just another block to your ships in order to control it, and another gauge to the character.

    As stated:
    Same as temperature: another block to ships, and another gauge to the character. The only positive point of food IMHO could be to justify pressurization (which is off by default, BTW): you could only grow food in a food block inside a pressurized atmosphere (or freely in Planets with atmosphere / domes), but this is very odd: implement a mechanic to justify another tersely tossed mechanic.

    To summarize:
    SE is a game about engineering and construction with survival elements, not the opposite. So, Hydrogen/Oxygen, along with suit Energy, are fine as gauges for me.
     
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  23. Me 10 Jin

    Me 10 Jin Apprentice Engineer

    Messages:
    463
    I think there is room in SE's vision for a more comprehensive survival mode. I'm imagining full on, balls-to-the-wall, colonies complete with dumbass "settler" NPCs who can only perform the most basic duties while the player needs to do everything else (I haven't been playing too much FO4, honest!).

    In all seriousness, "survival mode" could be more about character survival IF the medbay wasn't the limitless clone-o-matic that it is. If food/water/temperature/pressure/etc... were part of the respawn system (e.g: you need that stuff to make clone "ammo" for the medbay), it would be a different story.
     
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  24. Ronin1973

    Ronin1973 Master Engineer

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    4,965
    They are great ideas for immersion. Some people enjoy the complexity of more survival aspects; others prefer it simple with one to three factors. I'm happy with as many as possible, as long as they can be toggled on and off for those that don't enjoy them.

    The problem I see at this point is that only a handful of settings are visible when browsing for servers. So the only way to find a server set up the way that you like it, is to join the server and figure out how it's configured. Being able to right click and get all of the configurable settings before joining would be nice. I suspect that many people don't want these options because they aren't searchable, would eat into dev time, and it they are a standard part of vanilla, they would be forced to play in accordance to them on servers.

    But I like the idea of temperatures and planets that range between hot and cold especially. It would make pressurized rooms make more sense as the pressurization could be considered a temperature controlled environment. A planet that is too cold at night for long-term survival would add another dimension to game play. If you're caught outside, you lose health in accordance to how cold it is.

    Pluto can get as cold as -240C. A space suit can do -156C to +121C. So even with a suit on there's only so much temperature you can withstand before you start freezing or boiling.
     
  25. Spets

    Spets Master Engineer

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    3,214
    well yeah, but you know, if they add more features like that it will probably be an on/off option
     
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  26. Levits

    Levits Senior Engineer

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    2,122
    There is no denying that SE is predominantly focused on building, but by the end of the day, the question is "Why did you build it?".

    Mining/collecting resources is another main feature of the game and with it comes "Reasons" to build certain objects/ships. A raider or pirate ship, a grinder, a miner, a transport ship, a place to store and/or refine that material. Then another ship or structure to build another ship. <what is that ship for?

    Is it for defense; protection from the hostile AI and other players? Now you have a reason to build a fighter for attacking with limited cost to resources. In turn, you have a reason to build larger, anti-fighter ships. Now you want another ship to be better than that... continued until you hit the block limit.

    Every addition to the game, from oxygen and hydrogen to a simple decoration, gives you more reasons to build and more choices in which to build with. Why build a ship with an interior? For looks? For practical reasons? because people "in the real world" would require them? Having food and other such important resources to maintain and transport gives you more reasons to build various things that you would not have otherwise built. It would give more options to scenarios, challenges, rewards, depth, and so on.

    Keen willing, it could be implemented as a major feature for factions. Used to sustain themselves and for AI support units. Potential options would open up between using a human(npc) crew and/or a "robotic" crew. And of course we can't forget the simple aspect of roleplaying. <People building their own ships and simply living in them is just as much a part of the game as anything. Sometimes, people just want to sit down and eat a meal with his/her ...hopefully "real" friends.

    Just to throw a few ideas out there as to what you'd build using food:
    A farm hub for a station. Or a station simply dedicated to growing/manufacturing food. A hydroponics bay on a ship for you own personal survival needs. <don't forget the kitchen and tables.

    Temperatures and their hazards add a few other ideas and concepts as well.
    A base setup in the shadows of an asteroid next to a sun or buried underground or made to float high in the sky because the planet is either blasted by solar rays or is a volcano world. Heat and technology don't mix very well. Another possibility is that of a ship designed to absorb the excess heat of other ships by changing coolant between them. Heat sinks, radiator panels, electronics overheating with prolonged heat buildup, a weapon jams because you've been firing it for 15 minutes straight <or accuracy takes a sever hit.

    Just a few ideas, but it all depends on how it is implemented. We can all agree that poor implementation of these things can seriously suck. But if done well, and there's been tons of suggestions and ideas on how to go about it, it could/would better the game.

    And of course, it could be entirely optional... though I'm not sure how long (or if) the Devs intend to keep so many features optional
     
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  27. Stiletto

    Stiletto Apprentice Engineer

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    381
    Implemented nicely, it would be quite a treat in terms of more complex gameplay and giving your creations meaning and purpose as you mentioned, yes. It would also create a more living and breathing world for you to explore (and explode), which would justify commodities like food. We're still a long way off from that, but it's always nice to dream about it while waiting for them to be brought into existance.

    And yes Spets, I'm aware that a lot of implemented features have an On/Off toggle in SE. :p
     
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  28. Speshal_Snowman

    Speshal_Snowman Apprentice Engineer

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    175
    Gameplay right now is wayyy too tedious, if it was done right food and temperature could be nice.
     
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  29. DDP-158

    DDP-158 Master Engineer

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    3,748
    What is done right?
     
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  30. Krougal

    Krougal Senior Engineer

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    1,012
    The Sims! You eat, shit, shower, try to get somehting productive done, eat, shit, shower again, try to get something productive done, sleep, rinse, repeat.

    Oh, wait, that isn't the realistic survival simulator any of us wanted right? RIGHT?
     
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